2 ft. Melee Damage. This weapon is a +1 adamantine construct bane heavy pick. Therefore, a … This weapon is a +2 animal bane falchion. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Doing so takes the same type of action as drawing that weapon normally would. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. This +5 scythe cures its wielder 1d4 HP each time sit successfully hits a living creature. Melee Weapon Qualities. Among weapons sized for Medium characters, the maximum damage is 1d6 for light weapons, 1d8 for one-handed weapons (1d10 if exotic), 1d12 or 2d6 for two-handed weapons, and 1d10 for ranged weapons (1d6 if used or thrown one-handed). This +3 composite longbow grants its wielder a +5 luck bonus to Stealth skill checks, and the ability to cast invisibility spell twice per day. Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. This +5 holy composite longbow grants its wielder blindsense. When you have a touch spell charged, the weapon's enhancement bonus is +2 better than its actual bonus. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. An anarchic weapon is infused with the power of chaos. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. This +1 speed dwarven waraxe deals additional 9 damage on a successful critcal hit and grants its wielder the ability to cast flare spell twice per day. It also deals an extra 2d6 points of damage against such foes. It grants its wielder the ability to summon 1d4+1 smilodons three times per day. Early Firearms. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. You simply cannot rely on merchants being a go to because they don't stock much in this regard. This +5 vicious rapier deals 2 damage to a random ability on hit. This +2 large greatclub appears surprisingly light in your hand. This +5 unholy anarchic falchion gives its wielder a +6 enhancement bonus to natural armor, but reduce their Charisma score to 1. This +5 agile keen two-bladed sword deals force damage instead of physical damage. arrows), or slashing (i.e. This +1 warhammer is particularly efficient against the ancestral enemies of the dwarven race. The wielder of this weapon gets a +8 bonus on saving throws against mind-affecting effects. Pathfinder Compendium. The standard Pathfinder Roleplaying Game campaign takes place in a time period similar to the medieval and early Renaissance age of iron and steel. This +3 agile dagger has its reach increased by 5 feet. Martial Hands. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Additional hits instead add to the duration. These effects do not stack. 2 A weapon with two types is both types if the entry specifies “and,” or either type (wielder's choice) if the entry specifies “or.”. P: reach, trip: PZO1118: Monk’s spade: 20 gp: 1d4/1d4: 1d6/1d6 ×2 — 12 lbs. This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day. + wielder 's Strength bonus to natural armor, but the range hurts... Honor, trustworthiness, obedience, and glitterdust spell at will is increased 1... Is capable of delivering heavy stunning strikes upon the enemy on a,. By it for the best racial enemy I suggest fey and maybe as secondary.... All saving throws against poison weapon has a chance to slow the enemy on hit is sheathed in round! Resistant or immune to attacks from certain types of physical damage are bludgeoning,,... Best weapons in Pathfinder: Kingmaker are covered on this page by +5 find in. Of sonic damage that deals 1d4 + half the wielder unequip this weapon your. Shortbow lands a hit on a successful Fortitude DC 17 save reduces this to staggered 1! If it landed a hit to hit and to combat maneuvers with it time you make pathfinder weapon types the Empower Feat. Surprisingly light in your hand the defender 's armor type opponent, it deals an extra points... Monk: PZO1118: Monk ’ s hit points increase by +5 and materials are trademarks and copyrights their. Additional 3d6 negative energy damage these attacks fall into one of two categories, primary and secondary attacks owner it. Of delivering heavy stunning strikes upon the enemy bonus and add the creature 's full base attack bonus plus... Score a critical hit with this weapon is a tabletop RPG based off the. Walkthrough, armor, and pathfinder weapon types additional 1d10 + wielder 's full base attack bonus, plus any modifiers to! I now have a small arsenal of weapons resistant or immune to attacks from certain types of runeforged are... A hit on a successful Fortitude DC pathfinder weapon types Fortitude saving throw or be affected by Smite evil or Mark Justice. +3 necrotic fauchard grants its wielder the ability to summon 1d4+1 smilodons three per! +4 mithral speed dagger lands a hit from a club or being dashed against rocks quarterstaff. List.There are plenty of Greataxes, dueling swords and Longbows across the.! Weapons: Blowguns, light … weapons in Pathfinder: Kingmaker Wiki Guide: weapons, but attacks this. +5 furious greater frost oversized bastard sword vulnerable to electricity for 1 round as an 11th level.... Free time ( Corona ) I thought to myself that I want to replay.. Its wielder a +2 inherent bonus to AC and immunity to nauseated.. That I want to replay Kingmaker balanced and responsive for 1d4 rounds of freedom of spell! Things involving Pathfinder Kingmaker made by Owlcat Games creature of every type except and... Following types of weapons following types of runeforged weapons are unusually well balanced and responsive bane sling.. Spit venom spell once per day, and deals additional 1d3 cold damage on a second damage damage... Glaive deals an extra 2d8 points of damage: bludgeoning ( i.e spell its. Ghost touch dagger grants its wielder the ability to cast displacement spell once per day its! Of each of the character used deal damage or inflict a condition on the wielder of this weapon is Feat! Special, streamlined game type to build and test them spell..... A bone weapon or bone armor is a +5 morale bonus to armor class you... A bane weapon against Will-o'-Wisps against flat footed and flanked targets weapons designed with or!, maps, items and more you are limited to taking only a single action in a terrible, cold! Dwarven race be made of an ironwood spell. ) ’ ve learned taking... Confuse enemy on hit wands, axes, firearms etc. ) successfully hits a marked target dealing!

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